qubodup, March 28th, 2009
I released Cave Boy 1.0. It is a simple move-in-maze game. Sound is perhaps the only thing that makes it special. The project can be downloaded here and it requires LÖVE to run. License is zlib/zworks.
The game was inspired by Strong Bad’s Secret Collect!. At least I think so. I actually have made a mockup of Cave Boy half a year ago. I was already thinking of such a game look more than a year ago and created a nice-looking mockup using ray tracing in blender, but unfortunately lost that one.
I pushed the first revision soon after recording and cutting the first few sounds. I actually created some sounds before writing the first line of code. The time between the first push and the last push (which then was released as version one) was less than 14 hours.
I used GitHub for hosting. Because I included all sources of all audio files created for this project (even those not used in the final version), uncut, in flac format, the git repository is over 70 Megabytes in size. Not sure if I’m going to abuse project hosting space in such a way in the future…